public void Init() { tileMap_canHit = this.transform.GetChild(0).GetComponent <Tilemap>(); tileMap_cannotHit = this.transform.GetChild(1).GetComponent <Tilemap>(); tempTile = null; if (cUtil._sm._scene.Equals(SCENE.SKIN)) { obj_itemDrop = GameObject.Find("SkinScene").transform.Find("Canvas_main").Find("ItemDrop").gameObject; soundMng = GameObject.Find("SkinScene").transform.Find("Cam_main").GetComponent <cSoundMng>(); } else { obj_itemDrop = GameObject.Find("DungeonNormalScene").transform.Find("Canvas_main").Find("ItemDrop").gameObject; soundMng = GameObject.Find("DungeonNormalScene").transform.Find("Cam_main").GetComponent <cSoundMng>(); } SetEntireTiles(); }