// Use this for initialization void Start() { playerAudioSource = GetComponent <AudioSource>(); playerBody = GetComponent <Rigidbody2D>(); objPooler = FindObjectOfType <bulletPooler>(); accleStartY = Input.acceleration.y; // mobile // get PlayerHealth script playerHealth = GetComponent <PlayerHealth>(); // player set initial position //float h = CrossPlatformInputManager.GetAxis("Horizontal"); // float v = CrossPlatformInputManager.GetAxis("Vertical"); // Vector2 _dir = new Vector2(h, v); // movePlayer(_dir); // firing autometically InvokeRepeating("FireBtn", 3f, fireRate); //InvokeRepeating ("muzzleFlash",3f,fireRate); }
private void Awake() { Instance = this; }