void OnTriggerEnter2D(Collider2D other)
    {
        c = FindObjectOfType <bugfix>();
        if (!c.changed)
        {
            int coinCounter = FindObjectOfType <GameSession>().coinCheck();
            if (coinCounter % 3 == 0)
            {
                StartCoroutine(goNextLevel());
            }
            else
            {
                //do nothing
            }
        }


        IEnumerator goNextLevel()
        {
            endSource.Play();
            Time.timeScale = SlowMotion;
            yield return(new WaitForSecondsRealtime(LevelDelay));

            Time.timeScale = 1f;
            var currentScene = SceneManager.GetActiveScene().buildIndex;

            SceneManager.LoadScene(currentScene + 1);
            FindObjectOfType <TimeManager>().timeReset();
        }

        c.changed = true;
    }
예제 #2
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        c = FindObjectOfType <bugfix>();
        if (!c.changed)
        {
            GameObject.FindGameObjectsWithTag("JumpTrigger");
            {
                FindObjectOfType <GameSession>().coinScore(coinAdd);
                AudioSource.PlayClipAtPoint(coinPickUp, Camera.main.transform.position);

                Destroy(gameObject);

                c.changed = true;
            }
        }
    }