void OnTriggerEnter(Collider other) { if (other.tag == "Btn") { print("Enter"); btnEffectSetting btnSetting = other.transform.parent.gameObject.GetComponent <btnEffectSetting>(); btnSetting.changeButton(); } }
void OnTriggerExit(Collider other) { if (other.tag == "Btn") { print("Exit"); btnEffectSetting btnSetting = other.transform.parent.gameObject.GetComponent <btnEffectSetting>(); btnSetting.revert(); } }