예제 #1
0
 void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Btn")
     {
         print("Enter");
         btnEffectSetting btnSetting = other.transform.parent.gameObject.GetComponent <btnEffectSetting>();
         btnSetting.changeButton();
     }
 }
예제 #2
0
 void OnTriggerExit(Collider other)
 {
     if (other.tag == "Btn")
     {
         print("Exit");
         btnEffectSetting btnSetting = other.transform.parent.gameObject.GetComponent <btnEffectSetting>();
         btnSetting.revert();
     }
 }