virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray)
	{
		if (m_manifoldPtr && m_ownManifold)
		{
			manifoldArray.Add(m_manifoldPtr);
		}
	}
		internal override void getAllContactManifolds( btManifoldArray	manifoldArray)
		{
			if( m_manifoldPtr != null && m_ownManifold )
			{
				manifoldArray.Add( m_manifoldPtr );
			}
		}
예제 #3
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		internal override void getAllContactManifolds( btManifoldArray manifoldArray )
		{
			///should we use m_ownManifold to avoid adding duplicates?
			if( m_manifoldPtr != null && m_ownManifold )
				manifoldArray.Add( m_manifoldPtr );
		}
		internal override void getAllContactManifolds( btManifoldArray manifoldArray )
		{
			if( m_btConvexTriangleCallback.m_manifoldPtr != null )
			{
				manifoldArray.Add( m_btConvexTriangleCallback.m_manifoldPtr );
			}
		}