virtual void getAllContactManifolds(btManifoldArray& manifoldArray) { if (m_manifoldPtr && m_ownManifold) { manifoldArray.Add(m_manifoldPtr); } }
internal override void getAllContactManifolds( btManifoldArray manifoldArray) { if( m_manifoldPtr != null && m_ownManifold ) { manifoldArray.Add( m_manifoldPtr ); } }
internal override void getAllContactManifolds( btManifoldArray manifoldArray ) { ///should we use m_ownManifold to avoid adding duplicates? if( m_manifoldPtr != null && m_ownManifold ) manifoldArray.Add( m_manifoldPtr ); }
internal override void getAllContactManifolds( btManifoldArray manifoldArray ) { if( m_btConvexTriangleCallback.m_manifoldPtr != null ) { manifoldArray.Add( m_btConvexTriangleCallback.m_manifoldPtr ); } }