예제 #1
0
	void FinishPrivateShopInCharacterSelect()
	{
		body_CS_PRIVATESHOP_DESTROY destroy = new body_CS_PRIVATESHOP_DESTROY();
		AsCommonSender.Send(destroy.ClassToPacketBytes());
		
		AsCharacterSlotManager.CharacterSelected = false;
	}
예제 #2
0
	public void Request_Destroy()
	{
		body_CS_PRIVATESHOP_DESTROY destroy = new body_CS_PRIVATESHOP_DESTROY();
		AsCommonSender.Send(destroy.ClassToPacketBytes());
		
		if(AsGameMain.s_gameState != GAME_STATE.STATE_INGAME)
			Debug.LogError("AsPStoreManager::Request_Destroy: game state = " + AsGameMain.s_gameState);
	}	
예제 #3
0
	//$yde
	private void OkBtnWhileShopOpening_()
	{
		AsUserInfo.Instance.ClosePrivateShop();
		AsPStoreManager.Instance.PStoreClosedByOtherSelectedCharacter();

		body_CS_PRIVATESHOP_DESTROY destroy = new body_CS_PRIVATESHOP_DESTROY();
		AsCommonSender.Send(destroy.ClassToPacketBytes());

		Send();
	}