public void EventProcess( body1_SC_SERVER_EVENT_START _start) { foreach( body2_SC_SERVER_EVENT_START node in _start.body) { if( node.eEventType == eEVENT_TYPE.eEVENT_TYPE_TIME_CONDITION) m_dicEvent.Add(node.nEventKey, node); } }
private void ServerEventStart( byte[] _packet) { body1_SC_SERVER_EVENT_START packet = new body1_SC_SERVER_EVENT_START(); packet.PacketBytesToClass( _packet); if( null == packet.body) return; foreach( body2_SC_SERVER_EVENT_START data in packet.body) AsEventManager.Instance.Insert( data); AutoCombatManager.Instance.EventProcess( packet);//$yde }