void updateBoatClickReaction() { if (judgement != JudgeEventType.unfinish) //win or lose { boat.shutDownClickReaction(); return; } for (int i = 0; i < roles.Length; ++i) { if (roles[i].isMoving()) { boat.shutDownClickReaction(); return; } } boat.turnOnClickReaction(); }
void updateBoatClickReaction() { if (check() != 0) { boat.shutDownClickReaction(); return; } for (int i = 0; i < roles.Length; ++i) { if (roles[i].isMoving()) { boat.shutDownClickReaction(); return; } } boat.turnOnClickReaction(); }