public override void ListFactories(IRpcController controller, ListFactoriesRequest request, Action<ListFactoriesResponse> done) { Logger.Trace("ListFactories() {0}", this.Client); var description = GameFactoryDescription.CreateBuilder().SetId(14249086168335147635); var attributes = new bnet.protocol.attribute.Attribute[4] { bnet.protocol.attribute.Attribute.CreateBuilder().SetName("min_players").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(2)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("max_players").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(4)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("num_teams").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(1)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("version").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetStringValue("0.3.0")).Build() }; description.AddRangeAttribute(attributes); description.AddStatsBucket(GameStatsBucket.CreateBuilder() .SetBucketMin(0) .SetBucketMax(4267296) .SetWaitMilliseconds(1354) .SetGamesPerHour(0) .SetActiveGames(69) .SetActivePlayers(75) .SetFormingGames(5) .SetWaitingPlayers(0).Build()); var builder = ListFactoriesResponse.CreateBuilder().AddDescription(description).SetTotalResults(1); done(builder.Build()); }
public override void ListFactories(IRpcController controller, bnet.protocol.game_master.ListFactoriesRequest request, Action <bnet.protocol.game_master.ListFactoriesResponse> done) { Logger.Trace("ListFactories() {0}", this.Client); var description = bnet.protocol.game_master.GameFactoryDescription.CreateBuilder().SetId(14249086168335147635); var attributes = new bnet.protocol.attribute.Attribute[4] { bnet.protocol.attribute.Attribute.CreateBuilder().SetName("min_players").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(2)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("max_players").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(4)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("num_teams").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(1)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("version").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetStringValue("0.6.0")).Build() //This should be a static string so all versions are the same -Egris }; description.AddRangeAttribute(attributes); description.AddStatsBucket(bnet.protocol.game_master.GameStatsBucket.CreateBuilder() .SetBucketMin(0) .SetBucketMax(4267296) .SetWaitMilliseconds(1354) .SetGamesPerHour(0) .SetActiveGames(69) .SetActivePlayers(75) .SetFormingGames(5) .SetWaitingPlayers(0).Build()); var builder = bnet.protocol.game_master.ListFactoriesResponse.CreateBuilder().AddDescription(description).SetTotalResults(1); done(builder.Build()); }
public void ListFactories(IClient client, Packet packetIn) { Logger.Trace("RPC:GameMaster:ListFactories()"); var description = bnet.protocol.game_master.GameFactoryDescription.CreateBuilder().SetId(14249086168335147635); var atributes = new bnet.protocol.attribute.Attribute[4] { bnet.protocol.attribute.Attribute.CreateBuilder().SetName("min_players").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(2)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("max_players").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(4)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("num_teams").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(1)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("version").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetStringValue("0.3.0")).Build() }; description.AddRangeAttribute(atributes); description.AddStatsBucket(bnet.protocol.game_master.GameStatsBucket.CreateBuilder() .SetBucketMin(0) .SetBucketMax(4294967296F) .SetWaitMilliseconds(1354) .SetGamesPerHour(0) .SetActiveGames(1) .SetActivePlayers(1) .SetFormingGames(0) .SetWaitingPlayers(0).Build()); var response = bnet.protocol.game_master.ListFactoriesResponse.CreateBuilder().AddDescription(description).SetTotalResults(1).Build(); var packet = new Packet( new Header(0xfe, 0x0, packetIn.Header.RequestID, (uint)response.SerializedSize), response.ToByteArray()); client.Send(packet); }
public bnet.protocol.attribute.Attribute[] GetFactoryAttributes(int min_players, int max_players, int num_teams, string version, int playergroup, string currentquest, int difficultylevel) { var factoryAttributes = new bnet.protocol.attribute.Attribute[] { bnet.protocol.attribute.Attribute.CreateBuilder().SetName("min_players").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(min_players)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("max_players").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(max_players)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("num_teams").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(num_teams)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("version").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetStringValue(version)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("PlayerGroup").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(playergroup)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("Game.CurrentQuest").SetValue(bnet.protocol.attribute.Variant.CreateBuilder()).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("DifficultyLevel").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(difficultylevel)).Build(), }; return factoryAttributes; }
public bnet.protocol.attribute.Attribute[] GetFactoryAttributes(int min_players, int max_players, int num_teams, string version, int playergroup, string currentquest, int difficultylevel) { var factoryAttributes = new bnet.protocol.attribute.Attribute[] { bnet.protocol.attribute.Attribute.CreateBuilder().SetName("min_players").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(min_players)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("max_players").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(max_players)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("num_teams").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(num_teams)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("version").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetStringValue(version)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("PlayerGroup").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(playergroup)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("Game.CurrentQuest").SetValue(bnet.protocol.attribute.Variant.CreateBuilder()).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("DifficultyLevel").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(difficultylevel)).Build(), }; return(factoryAttributes); }
public static bnet.protocol.attribute.Attribute Deserialize(Stream stream, bnet.protocol.attribute.Attribute instance, long limit) { while (true) { if (limit < (long)0 || stream.Position < limit) { int num = stream.ReadByte(); if (num == -1) { if (limit >= (long)0) { throw new EndOfStreamException(); } break; } else if (num == 10) { instance.Name = ProtocolParser.ReadString(stream); } else if (num != 18) { Key key = ProtocolParser.ReadKey((byte)num, stream); if (key.Field == 0) { throw new ProtocolBufferException("Invalid field id: 0, something went wrong in the stream"); } ProtocolParser.SkipKey(stream, key); } else if (instance.Value != null) { bnet.protocol.attribute.Variant.DeserializeLengthDelimited(stream, instance.Value); } else { instance.Value = bnet.protocol.attribute.Variant.DeserializeLengthDelimited(stream); } } else { if (stream.Position != limit) { throw new ProtocolBufferException("Read past max limit"); } break; } } return(instance); }
public static void Serialize(Stream stream, bnet.protocol.attribute.Attribute instance) { if (instance.Name == null) { throw new ArgumentNullException("Name", "Required by proto specification."); } stream.WriteByte(10); ProtocolParser.WriteBytes(stream, Encoding.UTF8.GetBytes(instance.Name)); if (instance.Value == null) { throw new ArgumentNullException("Value", "Required by proto specification."); } stream.WriteByte(18); ProtocolParser.WriteUInt32(stream, instance.Value.GetSerializedSize()); bnet.protocol.attribute.Variant.Serialize(stream, instance.Value); }
public override bool Equals(object obj) { bnet.protocol.attribute.Attribute attribute = obj as bnet.protocol.attribute.Attribute; if (attribute == null) { return(false); } if (!this.Name.Equals(attribute.Name)) { return(false); } if (!this.Value.Equals(attribute.Value)) { return(false); } return(true); }
public override void ListFactories(IRpcController controller, bnet.protocol.game_master.ListFactoriesRequest request, Action <bnet.protocol.game_master.ListFactoriesResponse> done) { Logger.Trace("ListFactories() {0}", this.Client); var statsBucket = bnet.protocol.game_master.GameStatsBucket.CreateBuilder() .SetBucketMin(0) .SetBucketMax(4267296) .SetWaitMilliseconds(1354) .SetGamesPerHour(0) .SetActiveGames(69) .SetActivePlayers(75) .SetFormingGames(5) .SetWaitingPlayers(0).Build(); var factoryDescriptions = new bnet.protocol.game_master.GameFactoryDescription[4]; for (var i = 0; i < factoryDescriptions.Length; i++) { var factoryAttributes = new bnet.protocol.attribute.Attribute[] { bnet.protocol.attribute.Attribute.CreateBuilder().SetName("min_players").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(2)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("max_players").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(4)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("num_teams").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(1)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("version").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetStringValue("0.7.0")).Build(), //This should be a static string so all versions are the same -Egris bnet.protocol.attribute.Attribute.CreateBuilder().SetName("PlayerGroup").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(0)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("PlayerGroup").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(1)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("PlayerGroup").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(2)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("Game.CurrentQuest").SetValue(bnet.protocol.attribute.Variant.CreateBuilder()).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("DifficultyLevel").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(i)).Build(), }; factoryDescriptions[i] = bnet.protocol.game_master.GameFactoryDescription.CreateBuilder() .AddRangeAttribute(factoryAttributes) .SetId(14249086168335147635 + (ulong)i) .AddStatsBucket(statsBucket) .Build(); } var builder = bnet.protocol.game_master.ListFactoriesResponse.CreateBuilder().AddRangeDescription(factoryDescriptions).SetTotalResults((uint)factoryDescriptions.Length); done(builder.Build()); }
public override void ListFactories(IRpcController controller, bnet.protocol.game_master.ListFactoriesRequest request, Action<bnet.protocol.game_master.ListFactoriesResponse> done) { Logger.Trace("ListFactories() {0}", this.Client); var statsBucket = bnet.protocol.game_master.GameStatsBucket.CreateBuilder() .SetBucketMin(0) .SetBucketMax(4267296) .SetWaitMilliseconds(1354) .SetGamesPerHour(0) .SetActiveGames(69) .SetActivePlayers(75) .SetFormingGames(5) .SetWaitingPlayers(0).Build(); var factoryDescriptions = new bnet.protocol.game_master.GameFactoryDescription[4]; for (var i = 0; i < factoryDescriptions.Length; i++) { var factoryAttributes = new bnet.protocol.attribute.Attribute[] { bnet.protocol.attribute.Attribute.CreateBuilder().SetName("min_players").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(2)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("max_players").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(4)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("num_teams").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(1)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("version").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetStringValue("0.7.0")).Build(), //This should be a static string so all versions are the same -Egris bnet.protocol.attribute.Attribute.CreateBuilder().SetName("PlayerGroup").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(0)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("PlayerGroup").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(1)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("PlayerGroup").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(2)).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("Game.CurrentQuest").SetValue(bnet.protocol.attribute.Variant.CreateBuilder()).Build(), bnet.protocol.attribute.Attribute.CreateBuilder().SetName("DifficultyLevel").SetValue(bnet.protocol.attribute.Variant.CreateBuilder().SetIntValue(i)).Build(), }; factoryDescriptions[i] = bnet.protocol.game_master.GameFactoryDescription.CreateBuilder() .AddRangeAttribute(factoryAttributes) .SetId(14249086168335147635 + (ulong)i) .AddStatsBucket(statsBucket) .Build(); } var builder = bnet.protocol.game_master.ListFactoriesResponse.CreateBuilder().AddRangeDescription(factoryDescriptions).SetTotalResults((uint)factoryDescriptions.Length); done(builder.Build()); }
public static bnet.protocol.attribute.Attribute DeserializeLengthDelimited(Stream stream, bnet.protocol.attribute.Attribute instance) { long position = (long)ProtocolParser.ReadUInt32(stream); position += stream.Position; return(bnet.protocol.attribute.Attribute.Deserialize(stream, instance, position)); }
public static bnet.protocol.attribute.Attribute DeserializeLengthDelimited(Stream stream) { bnet.protocol.attribute.Attribute attribute = new bnet.protocol.attribute.Attribute(); bnet.protocol.attribute.Attribute.DeserializeLengthDelimited(stream, attribute); return(attribute); }
public static bnet.protocol.attribute.Attribute Deserialize(Stream stream, bnet.protocol.attribute.Attribute instance) { return(bnet.protocol.attribute.Attribute.Deserialize(stream, instance, (long)-1)); }
public void AddAttribute(bnet.protocol.attribute.Attribute val) { this._Attribute.Add(val); }