//TODO SCORE AND COMBO MECHANIC // Start is called before the first frame update private void Start() { _myWhite = new Color(1, 1, 1, 0.5f); _redPanel = GameObject.Find("red_panel"); _blade = GameObject.Find("Blade").GetComponent <blade>(); _redLightning = GameObject.Find("red_lightning").GetComponent <ParticleSystem>(); _scoreText = GameObject.Find("Score").GetComponent <TextMeshProUGUI>(); _comboText = GameObject.Find("Combo").GetComponent <TextMeshProUGUI>(); ComboCount = 1; PidgeonsKilled = 0; ComboTimeLimit = 0.5f; Score = 0; }
private void Awake() { _blade = GameObject.Find("Blade").GetComponent <blade>(); _imageFillEnel = GameObject.Find("ImageFillEnel"); _imageFillFrozen = GameObject.Find("ImageFillFrozen"); _imageDarkEnel = GameObject.Find("ImageEnelDark"); _imageDarkFrozen = GameObject.Find("ImageFrozenDark"); _imageFillDavid = GameObject.Find("ImageFillDavid"); _imageDarkDavid = GameObject.Find("ImageDavidDark"); _imageDarkEnel.SetActive(false); _imageFillEnel.SetActive(false); _imageDarkFrozen.SetActive(false); _imageFillFrozen.SetActive(false); _imageFillDavid.SetActive(false); _imageDarkDavid.SetActive(false); }
private void Start() { _bladeScript = GameObject.Find("Blade").GetComponent <blade>(); }