/// <summary> /// /// </summary> void Awake() { PlayerUI = FindObjectOfType <bl_PlayerUI>(); PlayerAnim = transform.GetComponent <bl_PlayerSync>().m_PlayerAnimation; GameController = FindObjectOfType <bl_GameController>(); PlayerPhoton = GetComponent <bl_PlayerPhoton>(); PlayerCar = GetComponent <bl_PlayerCar>(); PlayerUI.SetHealth(Health); PlayerUI.DeathUI.SetActive(false); }
#pragma warning disable 0414 void Awake() { if (!PhotonNetwork.connected) { Destroy(this); } if (!this.isMine) { if (HeatTarget.gameObject.activeSelf == false) { HeatTarget.gameObject.SetActive(true); } } m_PositionControl = new PhotonTransformViewPositionControl(m_PositionModel); m_RotationControl = new PhotonTransformViewRotationControl(m_RotationModel); m_ScaleControl = new PhotonTransformViewScaleControl(m_ScaleModel); Controller = this.GetComponent <bl_PlayerMovement>(); PlayerCar = GetComponent <bl_PlayerCar>(); }
void OnLocalPlayerSpawn(GameObject player) { Player = player; LocalPlayerView = Player.GetComponent <PhotonView>(); PlayerCar = Player.GetComponent <bl_PlayerCar>(); }
/// <summary> /// /// </summary> void Awake() { PlayerController = PlayerRoot.GetComponent <bl_PlayerMovement>(); PlayerCar = PlayerRoot.GetComponent <bl_PlayerCar>(); // SetupSegments(); }
void Start() { animator = GetComponent <Animator>(); PlayerAnim = transform.parent.GetComponent <bl_PlayerAnimator>(); PlayerCar = PlayerAnim.PlayerCar; }