/// <summary>
 ///
 /// </summary>
 void Awake()
 {
     PlayerUI       = FindObjectOfType <bl_PlayerUI>();
     PlayerAnim     = transform.GetComponent <bl_PlayerSync>().m_PlayerAnimation;
     GameController = FindObjectOfType <bl_GameController>();
     PlayerPhoton   = GetComponent <bl_PlayerPhoton>();
     PlayerCar      = GetComponent <bl_PlayerCar>();
     PlayerUI.SetHealth(Health);
     PlayerUI.DeathUI.SetActive(false);
 }
#pragma warning disable 0414


    void Awake()
    {
        if (!PhotonNetwork.connected)
        {
            Destroy(this);
        }

        if (!this.isMine)
        {
            if (HeatTarget.gameObject.activeSelf == false)
            {
                HeatTarget.gameObject.SetActive(true);
            }
        }

        m_PositionControl = new PhotonTransformViewPositionControl(m_PositionModel);
        m_RotationControl = new PhotonTransformViewRotationControl(m_RotationModel);
        m_ScaleControl    = new PhotonTransformViewScaleControl(m_ScaleModel);
        Controller        = this.GetComponent <bl_PlayerMovement>();
        PlayerCar         = GetComponent <bl_PlayerCar>();
    }
 void OnLocalPlayerSpawn(GameObject player)
 {
     Player          = player;
     LocalPlayerView = Player.GetComponent <PhotonView>();
     PlayerCar       = Player.GetComponent <bl_PlayerCar>();
 }
예제 #4
0
 /// <summary>
 ///
 /// </summary>
 void Awake()
 {
     PlayerController = PlayerRoot.GetComponent <bl_PlayerMovement>();
     PlayerCar        = PlayerRoot.GetComponent <bl_PlayerCar>();
     //  SetupSegments();
 }
 void Start()
 {
     animator   = GetComponent <Animator>();
     PlayerAnim = transform.parent.GetComponent <bl_PlayerAnimator>();
     PlayerCar  = PlayerAnim.PlayerCar;
 }