//private CText title; override public void init() { base.init(); mMap = new CTileMap(); CGame.inst().setMap(mMap); setState(CLevel1.IN_PROGRESS); Debug.Log("cree CLevel1"); mAndy = new CPlayer(); mAndy.setXY(200, 200); /*title = new CText("holi"); * title.setXY(200, 200);*/ mBigEnemy = new bigEnemy(); mHitBoxManager = new hitBoxManager(); }
public override void destroy() { base.destroy(); mMap.destroy(); mMap = null; mAndy.destroy(); mAndy = null; mBigEnemy.destroy(); mBigEnemy = null; mHitBoxManager.destroy(); /*title.destroy(); * title = null;*/ }