public void characterIsClicked(MyCharacterController characterCtrl) { if (characterCtrl.isOnBoat()) { bankController whichbank; if (boat.get_to_or_from() == -1) // to->-1; from->1 { whichbank = tobank; } else { whichbank = frombank; } boat.GetOffBoat(characterCtrl.getName()); //characterCtrl.moveToPosition (whichbank.getEmptyPosition ()); 改为如下语句 Vector3 dest = whichbank.getEmptyPosition(); actionManager.moveChar(characterCtrl, dest, speed); characterCtrl.getOnbank(whichbank); whichbank.getOnbank(characterCtrl); } else // character on bank { bankController whichbank = characterCtrl.getbankController(); if (boat.getEmptyIndex() == -1) // boat is full { return; } if (whichbank.get_to_or_from() != boat.get_to_or_from()) // boat is not on the side of character { return; } whichbank.getOffbank(characterCtrl.getName()); //characterCtrl.moveToPosition (boat.getEmptyPosition()); 改为如下语句 Vector3 dest = boat.getEmptyPosition(); //boat,not whichbank actionManager.moveChar(characterCtrl, dest, speed); characterCtrl.getOnBoat(boat); boat.GetOnBoat(characterCtrl); } userGUI.status = check_game_over(); //judge.judge(userGUI.status); }
public void characterIsClicked(MyCharacterController characterCtrl) { if (characterCtrl.isOnBoat()) { bankController whichbank; if (boat.get_to_or_from() == -1) { whichbank = tobank; } else { whichbank = frombank; } boat.GetOffBoat(characterCtrl.getName()); Vector3 dest = whichbank.getEmptyPosition(); actionManager.moveChar(characterCtrl, dest, speed); characterCtrl.getOnbank(whichbank); whichbank.getOnbank(characterCtrl); } else { bankController whichbank = characterCtrl.getbankController(); if (boat.getEmptyIndex() == -1) { return; } if (whichbank.get_to_or_from() != boat.get_to_or_from()) { return; } whichbank.getOffbank(characterCtrl.getName()); Vector3 dest = boat.getEmptyPosition(); actionManager.moveChar(characterCtrl, dest, speed); characterCtrl.getOnBoat(boat); boat.GetOnBoat(characterCtrl); } userGUI.status = check_game_over(); }