=> BezierQuintic(t, aX, aY, bX, bY, cX, cY, dX, dY, eX, eY, fX, fY);
=> BezierSextic(t, aX, aY, bX, bY, cX, cY, dX, dY, eX, eY, fX, fY, gX, gY);
=> QuarticBezierInterpolateGetPoint1(t, aX, aY, bX, bY, cX, cY, dX, dY, eX, eY);