/// <summary> /// コルーチンを管理するクラスを取得する。 /// </summary> public static CoroutineManager CoroutineManager(this asd.Scene scene) { var component = (CoroutineComponent)scene.GetComponent(CoroutineComponentName); if (component == null) { component = new CoroutineComponent(); scene.AddComponent(component, CoroutineComponentName); } return(component.Coroutine); }