public CollidableMouse(float radius, asd.RectF area) { this.area = area; collider = new asd.CircleCollider() { Radius = radius }; }
public CollidableMouse(float radius, asd.CameraObject2D camera) { this.camera = camera; collider = new asd.CircleCollider() { Radius = radius }; }
public CollidableMouse(float radius) : this( radius, new asd.RectF( new asd.Vector2DF(0.0f, 0.0f), asd.Engine.WindowSize.To2DF())) { collider = new asd.CircleCollider() { Radius = radius }; }