internal void DrawSpriteAdditionally_(asd.Vector2DF upperLeftPos,
                                       asd.Vector2DF upperRightPos,
                                       asd.Vector2DF lowerRightPos,
                                       asd.Vector2DF lowerLeftPos,
                                       asd.Color upperLeftCol,
                                       asd.Color upperRightCol,
                                       asd.Color lowerRightCol,
                                       asd.Color lowerLeftCol,
                                       asd.Vector2DF upperLeftUV,
                                       asd.Vector2DF upperRightUV,
                                       asd.Vector2DF lowerRightUV,
                                       asd.Vector2DF lowerLeftUV,
                                       asd.Texture2D texture,
                                       asd.AlphaBlendMode alphaBlend,
                                       int priority)
 {
     base.DrawSpriteAdditionally(upperLeftPos,
                                 upperRightPos,
                                 lowerRightPos,
                                 lowerLeftPos,
                                 upperLeftCol,
                                 upperRightCol,
                                 lowerRightCol,
                                 lowerLeftCol,
                                 upperLeftUV,
                                 upperRightUV,
                                 lowerRightUV,
                                 lowerLeftUV,
                                 texture,
                                 alphaBlend,
                                 priority);
 }
 internal void DrawTextAdditionally_(asd.Vector2DF pos,
                                     asd.Color color,
                                     asd.Font font,
                                     string text,
                                     asd.WritingDirection writingDirection,
                                     asd.AlphaBlendMode alphaBlend,
                                     int priority)
 {
     base.DrawTextAdditionally(
         pos,
         color,
         font,
         text,
         writingDirection,
         alphaBlend,
         priority);
 }