internal void DrawSpriteAdditionally_(asd.Vector2DF upperLeftPos, asd.Vector2DF upperRightPos, asd.Vector2DF lowerRightPos, asd.Vector2DF lowerLeftPos, asd.Color upperLeftCol, asd.Color upperRightCol, asd.Color lowerRightCol, asd.Color lowerLeftCol, asd.Vector2DF upperLeftUV, asd.Vector2DF upperRightUV, asd.Vector2DF lowerRightUV, asd.Vector2DF lowerLeftUV, asd.Texture2D texture, asd.AlphaBlendMode alphaBlend, int priority) { base.DrawSpriteAdditionally(upperLeftPos, upperRightPos, lowerRightPos, lowerLeftPos, upperLeftCol, upperRightCol, lowerRightCol, lowerLeftCol, upperLeftUV, upperRightUV, lowerRightUV, lowerLeftUV, texture, alphaBlend, priority); }
internal void DrawTextAdditionally_(asd.Vector2DF pos, asd.Color color, asd.Font font, string text, asd.WritingDirection writingDirection, asd.AlphaBlendMode alphaBlend, int priority) { base.DrawTextAdditionally( pos, color, font, text, writingDirection, alphaBlend, priority); }