public static void saveArmour(armourStorageList armourList) { BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + "/armour.data"; FileStream stream = new FileStream(path, FileMode.Create); ArmourData armourData = new ArmourData(armourList); formatter.Serialize(stream, armourData); stream.Close(); }
public ArmourData(armourStorageList playerArmourList) { playerArmour = playerArmourList.playerArmour; }