예제 #1
0
    //remember for cylinder, width (y - scale) is half of real

    public void Init(Vector3 position, float angle)
    {
        //следующее звено
        FixedJoint fixedjoint   = GetComponent <FixedJoint>();
        GameObject next         = fixedjoint.connectedBody.gameObject;
        arm        nextbehavior = fixedjoint.connectedBody.GetComponent <arm>();

        //размещаем следующее звено
        next.transform.localScale = new Vector3(nextbehavior.width, nextbehavior.length, nextbehavior.width);
        next.transform.position   = new Vector3(transform.position.x, transform.position.y + (diameter + nextbehavior.length) / 2, transform.position.z);

        //якорь шарнира
        fixedjoint.anchor = new Vector3(0.0f, 0.5f, 0.0f);

        //инициализируем следующие звенья
        nextbehavior.Init(position, angle);

        //поворачиваем вокруг вертикальной оси
        transform.RotateAround(position, Vector3.down, angle);
    }