public new void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (!animator.GetBool("drawBowBool")) { if (!this.playerEvents) { this.playerEvents = animator.transform.GetComponent <animEventsManager>(); } if (this.playerEvents) { this.playerEvents.enableSpine(); } } }
public new void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (stateInfo.IsTag("held")) { if (!this.playerEvents) { this.playerEvents = animator.transform.GetComponent <animEventsManager>(); } if (this.playerEvents) { this.playerEvents.enableSpine(); } } }
public new void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (!animator.GetBool("drawBowBool")) { if (!this.playerEvents) { this.playerEvents = animator.transform.GetComponent<animEventsManager>(); } if (this.playerEvents) { this.playerEvents.enableSpine(); } } }
public new void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { if (stateInfo.IsTag("held")) { if (!this.playerEvents) { this.playerEvents = animator.transform.GetComponent<animEventsManager>(); } if (this.playerEvents) { this.playerEvents.enableSpine(); } } }
private void Awake() { this.wallSetup = base.transform.GetComponentInChildren<wallTriggerSetup>(); this.setup = base.GetComponent<playerScriptSetup>(); this.buoyancy = base.transform.GetComponentInParent<Buoyancy>(); this.animEvents = base.transform.GetComponent<animEventsManager>(); this.planeCrashGo = GameObject.FindWithTag("planeCrash"); this.player = base.transform.GetComponentInParent<PlayerInventory>(); this.sledHinge = base.transform.GetComponentInChildren<HingeJoint>(); this.sledPivot = base.GetComponentInParent<Rigidbody>().transform.FindChild("sledPivot").transform; if (this.planeCrashGo) { this.setup.sceneInfo.planeCrash = this.planeCrashGo; this.planeCrash = this.planeCrashGo.transform; } else { GameObject gameObject = new GameObject(); this.planeCrash = gameObject.transform; this.planeCrash.position = base.transform.position; if (this.setup.sceneInfo != null) { this.setup.sceneInfo.planeCrash = this.planeCrash.gameObject; } } }