protected internal override void onDraw(android.graphics.Canvas canvas) { base.onDraw(canvas); bool changed = mChanged; if (changed) { mChanged = false; } int availableWidth = mRight - mLeft; int availableHeight = mBottom - mTop; int x = availableWidth / 2; int y = availableHeight / 2; android.graphics.drawable.Drawable dial = mDial; int w = dial.getIntrinsicWidth(); int h = dial.getIntrinsicHeight(); bool scaled = false; if (availableWidth < w || availableHeight < h) { scaled = true; float scale = System.Math.Min((float)availableWidth / (float)w, (float)availableHeight / (float)h); canvas.save(); canvas.scale(scale, scale, x, y); } if (changed) { dial.setBounds(x - (w / 2), y - (h / 2), x + (w / 2), y + (h / 2)); } dial.draw(canvas); canvas.save(); canvas.rotate(mHour / 12.0f * 360.0f, x, y); android.graphics.drawable.Drawable hourHand = mHourHand; if (changed) { w = hourHand.getIntrinsicWidth(); h = hourHand.getIntrinsicHeight(); hourHand.setBounds(x - (w / 2), y - (h / 2), x + (w / 2), y + (h / 2)); } hourHand.draw(canvas); canvas.restore(); canvas.save(); canvas.rotate(mMinutes / 60.0f * 360.0f, x, y); android.graphics.drawable.Drawable minuteHand = mMinuteHand; if (changed) { w = minuteHand.getIntrinsicWidth(); h = minuteHand.getIntrinsicHeight(); minuteHand.setBounds(x - (w / 2), y - (h / 2), x + (w / 2), y + (h / 2)); } minuteHand.draw(canvas); canvas.restore(); if (scaled) { canvas.restore(); } }
//JAVA TO C# CONVERTER WARNING: 'final' parameters are not available in .NET: //ORIGINAL LINE: @Override public void onDraw(final android.graphics.Canvas canv) public override void onDraw(Canvas canv) { if (null == mOfficeLayout || null == mRenderUtil) { Log.w(TAG, "Tried to render empty office"); return; } foreach (OfficeThing thing in mOfficeLayout.ThingsBottomUp) { Bitmap thingBitmap = mRenderUtil.getBitmap(thing); //TODO: reimplement glow rendering // // If it's the selected thing, make it GLOW! // if (thing.getKey().equals(mSelectedThingKey)) { // thingBitmap = mRenderUtil.getGlowingBitmap(thing); // } // Draw furniture canv.drawBitmap(thingBitmap, modelToScreen(thing.Left), modelToScreen(thing.Top), DEFAULT_PAINT); // Draw desk label if (thing.Type.Equals("desk") && thing.Name != null) { // TODO: these offset numbers were empirically determined. Calculate them instead float centerX = modelToScreen(thing.Left) + 102; float centerY = modelToScreen(thing.Top) + 70; canv.save(); // TODO: OMG this is so hacky. Fix it. These numbers were empirically determined if (thing.Rotation == 180) { canv.rotate(-thing.Rotation, centerX, centerY - 10); } else if (thing.Rotation == 90) { canv.rotate(-thing.Rotation, centerX, centerY + 45); } else if (thing.Rotation == 270) { canv.rotate(-thing.Rotation, centerX - 40, centerY); } canv.drawText(thing.Name, centerX, centerY, DESK_LABEL_PAINT); canv.restore(); } } }
public override void draw(android.graphics.Canvas canvas) { int saveCount = canvas.save(); android.graphics.drawable.AnimatedRotateDrawable.AnimatedRotateState st = mState; android.graphics.drawable.Drawable drawable = st.mDrawable; android.graphics.Rect bounds = drawable.getBounds(); int w = bounds.right - bounds.left; int h = bounds.bottom - bounds.top; float px = st.mPivotXRel ? (w * st.mPivotX) : st.mPivotX; float py = st.mPivotYRel ? (h * st.mPivotY) : st.mPivotY; canvas.rotate(mCurrentDegrees, px + bounds.left, py + bounds.top); drawable.draw(canvas); canvas.restoreToCount(saveCount); }
public override void draw(Canvas canvas, CharSequence text, int start, int end, float x, int top, int y, int bottom, Paint paint) { applyCustomTypeFace(paint, type); paint.getTextBounds(icon, 0, 1, TEXT_BOUNDS); canvas.save(); if (rotate) { float rotation = (DateTimeHelperClass.CurrentUnixTimeMillis() - rotationStartTime) / (float)ROTATION_DURATION * 360f; float centerX = x + TEXT_BOUNDS.width() / 2f; float centerY = y - TEXT_BOUNDS.height() / 2f + TEXT_BOUNDS.height() * BASELINE_RATIO; canvas.rotate(rotation, centerX, centerY); } canvas.drawText(icon, x - TEXT_BOUNDS.left, y - TEXT_BOUNDS.bottom + TEXT_BOUNDS.height() * BASELINE_RATIO, paint); canvas.restore(); }