public override float[] ConvertSceneToLocalCoordinates(/* final */ float pX, /* final */ float pY) { /* final */ float[] localCoordinates = ShapeCollisionChecker.ConvertSceneToLocalCoordinates(this, pX, pY); localCoordinates[Constants.VERTEX_INDEX_X] -= this.mX; localCoordinates[Constants.VERTEX_INDEX_Y] -= this.mY; return(localCoordinates); }
public override float[] ConvertLocalToSceneCoordinates(/* final */ float pX, /* final */ float pY) { /* final */ float[] sceneCoordinates = ShapeCollisionChecker.ConvertLocalToSceneCoordinates(this, pX, pY); sceneCoordinates[Constants.VERTEX_INDEX_X] += this.mX; sceneCoordinates[Constants.VERTEX_INDEX_Y] += this.mY; return(sceneCoordinates); }