// Use this for initialization void Start() { //rb2d = GetComponent<Rigidbody2D>(); playerAudio = GetComponent <AudioSource>(); //reload = GetComponent<AudioSource>(); ammoScript = ammoSpawn.GetComponent <ammoSpawnController>(); }
// Start is called before the first frame update void Start() { // getting the scripts from their relative game objects playerScript = player.GetComponent <playerController>(); ammoScript = ammoSpawn.GetComponent <ammoSpawnController>(); enemySpawnScript = enemySpawn.GetComponent <SpawnController>(); healthSpawnScript = healthSpawn.GetComponent <healthSpawnController>(); //bulletScript = bullet.GetComponent<bulletController>(); }