public void setData()//获取数值 { data = GameObject.Find("allData").GetComponent <allData>(); X = data.X; roadLength = data.roadLength; spacing = data.spacing; }
public void setData()//获取数值 { data = GameObject.Find("allData").GetComponent <allData>(); generatePoint = data.generatePoint; startPoint = data.startPoint; endPoint = data.endPoint; }
public allData data; //所有数值 public void setData() //获取数值 { data = GameObject.Find("allData").GetComponent <allData>(); maxSpeed = data.maxSpeed; acceleration = data.acceleration; offsetSpeed = data.offsetSpeed; Rboundary = data.Rboundary; Lboundary = data.Lboundary; }
public void setData() { data = GameObject.Find("allData").GetComponent <allData>(); HP = data.HP; time = data.time; addTime = data.addTime; addScore = data.addScore; someScore = data.someScore; }
public ActionResult Post(string applicationId, string type, string summary, decimal amount, bool isClear) { allData obj = new allData(); obj.id = applicationId; obj.type = type; obj.summary = summary; obj.amount = amount; //0; obj.postingDate = DateTime.Now; obj.isClear = isClear; //true; obj.clearDate = DateTime.Now; //datetime.now; Session["SavedData"] = obj; return(null); }
void Start() { data = GameObject.Find("allData").GetComponent <allData>(); }
void Awake() { end = GameObject.Find("allData").GetComponent <allData>(); }
void Awake() { end = GameObject.Find("allData").GetComponent <allData>(); roadScene = GameObject.Find("roadScene").transform.position.z; }