예제 #1
0
 public void setData()//获取数值
 {
     data       = GameObject.Find("allData").GetComponent <allData>();
     X          = data.X;
     roadLength = data.roadLength;
     spacing    = data.spacing;
 }
예제 #2
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 public void setData()//获取数值
 {
     data          = GameObject.Find("allData").GetComponent <allData>();
     generatePoint = data.generatePoint;
     startPoint    = data.startPoint;
     endPoint      = data.endPoint;
 }
예제 #3
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 public allData data;       //所有数值
 public void setData()      //获取数值
 {
     data         = GameObject.Find("allData").GetComponent <allData>();
     maxSpeed     = data.maxSpeed;
     acceleration = data.acceleration;
     offsetSpeed  = data.offsetSpeed;
     Rboundary    = data.Rboundary;
     Lboundary    = data.Lboundary;
 }
예제 #4
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 public void setData()
 {
     data      = GameObject.Find("allData").GetComponent <allData>();
     HP        = data.HP;
     time      = data.time;
     addTime   = data.addTime;
     addScore  = data.addScore;
     someScore = data.someScore;
 }
        public ActionResult Post(string applicationId, string type, string summary, decimal amount, bool isClear)
        {
            allData obj = new allData();

            obj.id               = applicationId;
            obj.type             = type;
            obj.summary          = summary;
            obj.amount           = amount;       //0;
            obj.postingDate      = DateTime.Now;
            obj.isClear          = isClear;      //true;
            obj.clearDate        = DateTime.Now; //datetime.now;
            Session["SavedData"] = obj;
            return(null);
        }
예제 #6
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 void Start()
 {
     data = GameObject.Find("allData").GetComponent <allData>();
 }
예제 #7
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 void Awake()
 {
     end = GameObject.Find("allData").GetComponent <allData>();
 }
예제 #8
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 void Awake()
 {
     end       = GameObject.Find("allData").GetComponent <allData>();
     roadScene = GameObject.Find("roadScene").transform.position.z;
 }