public bool GetTextureFlags(aiTextureType type, uint index, out aiTextureFlags OUTPUT) { bool ret = assimp_swigPINVOKE.aiMaterial_GetTextureFlags(swigCPtr, (int)type, index, out OUTPUT); if (assimp_swigPINVOKE.SWIGPendingException.Pending) { throw assimp_swigPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public bool SetTextureFlags(aiTextureType type, uint index, aiTextureFlags INPUT) { bool ret = assimp_swigPINVOKE.aiMaterial_SetTextureFlags(swigCPtr, (int)type, index, INPUT); return(ret); }