private void getSceneDetailValue() { for (int i = 0; i < this.tfSceneDetailToggles.transform.childCount; i++) { Toggle component = this.tfSceneDetailToggles.GetChild(i).GetComponent <Toggle>(); bool isOn = component.isOn; if (isOn) { switch (i) { case 0: this.sceneDetailType = a3_systemSetting.SystemPanel.SystemItemConfigLvL.high; break; case 1: this.sceneDetailType = a3_systemSetting.SystemPanel.SystemItemConfigLvL.middle; break; case 2: this.sceneDetailType = a3_systemSetting.SystemPanel.SystemItemConfigLvL.low; break; } } } }
private void getRoleShadowValue() { for (int i = 0; i < this.tfRoleShadowToggles.transform.childCount; i++) { Toggle component = this.tfRoleShadowToggles.GetChild(i).GetComponent <Toggle>(); bool isOn = component.isOn; if (isOn) { int num = i; if (num != 0) { if (num == 1) { this.roleShadowType = a3_systemSetting.SystemPanel.SystemItemConfigLvL.middle; } } else { this.roleShadowType = a3_systemSetting.SystemPanel.SystemItemConfigLvL.high; } } } }