internal static void setNodeDepth(IntPtr thisPtr, int idx, float meters) { if (_setNodeDepthFunc == null) { _setNodeDepthFunc = (_setNodeDepth)Marshal.GetDelegateForFunctionPointer(Torque3D.DllLoadUtils.GetProcAddress(Torque3D.Torque3DLibHandle, "fn_River_setNodeDepth"), typeof(_setNodeDepth)); } _setNodeDepthFunc(thisPtr, idx, meters); }
internal static void setNodeDepth(IntPtr thisPtr, float depth) { if (_setNodeDepthFunc == null) { _setNodeDepthFunc = (_setNodeDepth)Marshal.GetDelegateForFunctionPointer(Torque3D.DllLoadUtils.GetProcAddress(Torque3D.Torque3DLibHandle, "fn_GuiMeshRoadEditorCtrl_setNodeDepth"), typeof(_setNodeDepth)); } _setNodeDepthFunc(thisPtr, depth); }