internal static InternalPoint3FStruct project(IntPtr thisPtr, InternalPoint3FStruct worldPosition) { if (_projectFunc == null) { _projectFunc = (_project)Marshal.GetDelegateForFunctionPointer(Torque3D.DllLoadUtils.GetProcAddress(Torque3D.Torque3DLibHandle, "fn_GuiTSCtrl_project"), typeof(_project)); } return(_projectFunc(thisPtr, worldPosition)); }
set => SetProperty(ref _project, value);