internal static bool isDestroyed(IntPtr thisPtr) { if (_isDestroyedFunc == null) { _isDestroyedFunc = (_isDestroyed)Marshal.GetDelegateForFunctionPointer(Torque3D.DllLoadUtils.GetProcAddress(Torque3D.Torque3DLibHandle, "fn_PhysicsShape_isDestroyed"), typeof(_isDestroyed)); } return(_isDestroyedFunc(thisPtr)); }
set => SetProperty(ref _isDestroyed, value);