internal static void followObject(IntPtr thisPtr, uint obj, float radius) { if (_followObjectFunc == null) { _followObjectFunc = (_followObject)Marshal.GetDelegateForFunctionPointer(Torque3D.DllLoadUtils.GetProcAddress(Torque3D.Torque3DLibHandle, "fn_AIPlayer_followObject"), typeof(_followObject)); } _followObjectFunc(thisPtr, obj, radius); }
set => SetProperty(ref _followObject, value);