예제 #1
0
            internal static void followObject(IntPtr thisPtr, uint obj, float radius)
            {
                if (_followObjectFunc == null)
                {
                    _followObjectFunc =
                        (_followObject)Marshal.GetDelegateForFunctionPointer(Torque3D.DllLoadUtils.GetProcAddress(Torque3D.Torque3DLibHandle,
                                                                                                                  "fn_AIPlayer_followObject"), typeof(_followObject));
                }

                _followObjectFunc(thisPtr, obj, radius);
            }
예제 #2
0
 set => SetProperty(ref _followObject, value);