set => SetProperty(ref _cameraController, value);
// Use this for initialization void Start() { bounds = GetComponent <BoxCollider2D> (); theCam = FindObjectOfType <_cameraController>(); theCam.SetBounds(bounds); }
// Use this for initialization void Start() { thePlayer = FindObjectOfType <_playerController> (); theCam = FindObjectOfType <_cameraController> (); thePlayer.transform.position = transform.position; }