private void Unmarshal(_Unmarshal_Helper u) { Member0 = u.ReadInt32(); Member8 = u.ReadInt64(); Member10 = u.ReadInt32(); Member14 = u.ReadInt32(); Member18 = u.ReadInt32(); Member1C = u.ReadInt32(); Member20 = u.ReadInt32(); Member24 = u.ReadInt32(); Member28 = u.ReadInt32(); Member2C = u.ReadInt32(); Member30 = u.ReadInt32(); Member34 = u.ReadInt32(); Member38 = u.ReadInt32(); Member3C = u.ReadInt32(); Member40 = u.ReadInt32(); Member44 = u.ReadInt32(); Member48 = u.ReadInt32(); Member4C = u.ReadInt32(); Member50 = u.ReadGuid(); }
public uint _Connect( string p0, string p1, System.Nullable <Struct_0> p2, int p3, out NtApiDotNet.Ndr.Marshal.NdrContextHandle p4, out int p5, out System.Nullable <Struct_2> p6, out long p7, int p8, out long[] p9, out int p10, out int p11, out int p12, out string p13, out int p14, out int p15, out int p16, out short[] p17, out int p18, out Struct_3[] p19, out int p20, out System.Guid[] p21, out int p22, out int p23, out long p24, out System.Guid p25, out int[] p26, out int p27, out byte[] p28) { _Marshal_Helper m = new _Marshal_Helper(); m.WriteReferent(p0, new System.Action <string>(m.WriteTerminatedString)); m.WriteReferent(p1, new System.Action <string>(m.WriteTerminatedString)); m.WriteReferent(p2, new System.Action <Struct_0>(m.Write_0)); m.WriteInt32(p3); m.WriteInt32(p8); _Unmarshal_Helper u = SendReceive(0, m); p4 = u.ReadContextHandle(); p5 = u.ReadInt32(); p6 = u.ReadReferentValue <Struct_2>(new System.Func <Struct_2>(u.Read_1), false); p7 = u.ReadInt64(); p9 = u.Read_11(); p10 = u.ReadInt32(); p11 = u.ReadInt32(); p12 = u.ReadInt32(); p13 = u.ReadReferent <string>(new System.Func <string>(u.ReadConformantVaryingString), false); p14 = u.ReadInt32(); p15 = u.ReadInt32(); p16 = u.ReadInt32(); p17 = u.ReadReferent <short[]>(new System.Func <short[]>(u.Read_12), false); p18 = u.ReadInt32(); p19 = u.ReadReferent <Struct_3[]>(new System.Func <Struct_3[]>(u.Read_13), false); p20 = u.ReadInt32(); p21 = u.ReadReferent <System.Guid[]>(new System.Func <System.Guid[]>(u.Read_14), false); p22 = u.ReadInt32(); p23 = u.ReadInt32(); p24 = u.ReadInt64(); p25 = u.ReadGuid(); p26 = u.Read_15(); p27 = u.ReadInt32(); p28 = u.ReadReferent <byte[]>(new System.Func <byte[]>(u.Read_16), false); return(u.ReadUInt32()); }
private void Unmarshal(_Unmarshal_Helper u) { Member0 = u.Read_1(); Member40 = u.Read_6(); Member70 = u.ReadInt32(); }
private void Unmarshal(_Unmarshal_Helper u) { Member0 = u.ReadSByte(); Member4 = u.ReadInt32(); Member8 = u.ReadEmbeddedPointer <char[]>(new System.Func <char[]>(u.Read_3), false); }
private void Unmarshal(_Unmarshal_Helper u) { Member0 = u.ReadGuid(); Member10 = u.ReadInt32(); }
private void Unmarshal(_Unmarshal_Helper u) { Member0 = u.ReadEnum16(); Member4 = u.ReadInt32(); }
private void Unmarshal(_Unmarshal_Helper u) { Selector = u.ReadInt32(); if ((Selector == 0)) { Arm_0 = u.ReadInt32(); goto done; } if ((Selector == 1)) { Arm_1 = u.ReadSByte(); goto done; } if ((Selector == 2)) { Arm_2 = u.ReadInt32(); goto done; } if ((Selector == 3)) { Arm_3 = u.ReadInt64(); goto done; } if ((Selector == 4)) { Arm_4 = u.ReadEmbeddedPointer <string>(new System.Func <string>(u.ReadConformantVaryingString), false); goto done; } if ((Selector == 5)) { Arm_5 = u.ReadEmbeddedPointer <System.Guid>(new System.Func <System.Guid>(u.ReadGuid), false); goto done; } if ((Selector == 6)) { Arm_6 = u.Read_5(); goto done; } if ((Selector == 7)) { Arm_7 = u.Read_6(); goto done; } if ((Selector == 8)) { Arm_8 = u.Read_7(); goto done; } if ((Selector == 9)) { Arm_9 = u.Read_8(); goto done; } if ((Selector == 10)) { Arm_10 = u.Read_9(); goto done; } throw new System.ArgumentException("No matching union selector when marshaling Union_4"); done: return; }
private void Unmarshal(_Unmarshal_Helper u) { Member0 = u.ReadInt32(); Member8 = u.ReadEmbeddedPointer <char[]>(new System.Func <char[]>(u.Read_2), true); }
private void Unmarshal(_Unmarshal_Helper u) { Member0 = u.Read_1(); Member44 = u.ReadInt32(); Member48 = u.Read_4(); }
private void Unmarshal(_Unmarshal_Helper u) { Member0 = u.Read_11(); Member10 = u.ReadInt32(); Member18 = u.ReadInt64(); }
private void Unmarshal(_Unmarshal_Helper u) { Member0 = u.ReadInt32(); Member8 = u.Read_6(); Member4B8 = u.ReadInt32(); Member4BC = u.ReadInt32(); Member4C0 = u.ReadInt32(); Member4C4 = u.ReadInt32(); Member4C8 = u.Read_3(); Member4D8 = u.ReadInt16(); Member4DA = u.ReadByte(); Member4DC = u.ReadInt32(); Member4E0 = u.ReadInt32(); Member4E8 = u.ReadInt64(); Member4F0 = u.ReadInt64(); Member4F8 = u.ReadInt32(); Member4FC = u.Read_7(); Member5C4 = u.ReadInt32(); Member5C8 = u.ReadInt64(); Member5D0 = u.ReadInt32(); Member5D4 = u.ReadInt32(); }
private void Unmarshal(_Unmarshal_Helper u) { Member0 = u.ReadInt32(); Member4 = u.Read_28(); Member1C = u.Read_29(); }
private void Unmarshal(_Unmarshal_Helper u) { Member0 = u.ReadInt32(); Member4 = u.ReadByte(); Member5 = u.ReadByte(); }
private void Unmarshal(_Unmarshal_Helper u) { Member0 = u.ReadInt32(); Member4 = u.ReadInt32(); Member8 = u.ReadEmbeddedPointer <Struct_10>(new System.Func <Struct_10>(u.Read_9), true); }
private void Unmarshal(_Unmarshal_Helper u) { Member0 = u.ReadUInt3264(); Member8 = u.ReadInt32(); MemberC = u.ReadSByte(); }
private void Unmarshal(_Unmarshal_Helper u) { Member0 = u.ReadInt32(); Member4 = u.ReadInt32(); Member8 = u.ReadEmbeddedPointer <char[]>(new System.Func <char[]>(u.Read_3), false); Member10 = u.ReadInt32(); Member18 = u.ReadEmbeddedPointer <sbyte[]>(new System.Func <sbyte[]>(u.Read_4), false); Member20 = u.ReadInt32(); Member28 = u.ReadEmbeddedPointer <char[]>(new System.Func <char[]>(u.Read_5), false); Member30 = u.ReadInt32(); Member38 = u.ReadEmbeddedPointer <sbyte[]>(new System.Func <sbyte[]>(u.Read_6), false); Member40 = u.ReadInt32(); Member44 = u.ReadInt32(); Member48 = u.ReadEmbeddedPointer <sbyte[]>(new System.Func <sbyte[]>(u.Read_7), false); Member50 = u.ReadInt32(); Member58 = u.ReadEmbeddedPointer <sbyte[]>(new System.Func <sbyte[]>(u.Read_8), false); Member60 = u.ReadInt32(); Member68 = u.ReadEmbeddedPointer <sbyte[]>(new System.Func <sbyte[]>(u.Read_9), false); Member70 = u.ReadInt32(); Member74 = u.ReadInt32(); Member78 = u.ReadInt32(); }
private void Unmarshal(_Unmarshal_Helper u) { Member0 = u.ReadInt32(); Member8 = u.ReadEmbeddedPointer <NtApiDotNet.Ndr.Marshal.NdrEnum16[]>(new System.Func <NtApiDotNet.Ndr.Marshal.NdrEnum16[]>(u.Read_10), false); }
private void Unmarshal(_Unmarshal_Helper u) { Member0 = u.Read_4(); Member14 = u.ReadInt32(); Member18 = u.ReadEmbeddedPointer <string>(new System.Func <string>(u.ReadConformantVaryingString), false); }
private void Unmarshal(_Unmarshal_Helper u) { Selector = u.ReadInt32(); if ((Selector == 0)) { Arm_0 = u.Read_6(); goto done; } if ((Selector == 1)) { Arm_1 = u.Read_6(); goto done; } if ((Selector == 2)) { Arm_2 = u.Read_6(); goto done; } if ((Selector == 3)) { Arm_3 = u.Read_6(); goto done; } if ((Selector == 4)) { Arm_4 = u.Read_10(); goto done; } if ((Selector == 5)) { Arm_5 = u.Read_10(); goto done; } if ((Selector == 6)) { Arm_6 = u.Read_10(); goto done; } if ((Selector == 9)) { Arm_9 = u.ReadInt32(); goto done; } if ((Selector == 10)) { Arm_10 = u.ReadGuid(); goto done; } if ((Selector == 7)) { Arm_7 = u.Read_11(); goto done; } if ((Selector == 8)) { Arm_8 = u.Read_11(); goto done; } if ((Selector == 11)) { Arm_11 = u.Read_12(); goto done; } throw new System.ArgumentException("No matching union selector when marshaling Union_6"); done: return; }
private void Unmarshal(_Unmarshal_Helper u) { Member0 = u.ReadEmbeddedPointer <byte[]>(new System.Func <byte[]>(u.Read_1), false); Member8 = u.ReadInt32(); }
private void Unmarshal(_Unmarshal_Helper u) { Member0 = u.Read_18(); Member8 = u.ReadInt32(); Member10 = u.ReadEmbeddedPointer <Struct_20[]>(new System.Func <Struct_20[]>(u.Read_26), false); }
private void Unmarshal(_Unmarshal_Helper u) { Member0 = u.ReadInt32(); Member8 = u.Read_10(); }
private void Unmarshal(_Unmarshal_Helper u) { Member0 = u.ReadEnum16(); Member4 = u.ReadInt32(); Member8 = u.ReadEmbeddedPointer <Struct_3[]>(new System.Func <Struct_3[]>(u.Read_21), false); }