예제 #1
0
            internal static _SetActiveTool SetActiveTool()
            {
                if (_SetActiveToolFunc == null)
                {
                    _SetActiveToolFunc =
                        (_SetActiveTool)Marshal.GetDelegateForFunctionPointer(
                            NativeLibrary.GetExport(
                                Torque3D.Torque3DLibHandle,
                                "fnForestEditorCtrl_setActiveTool"), typeof(_SetActiveTool));
                }

                return(_SetActiveToolFunc);
            }
예제 #2
0
            internal static _SetActiveTool SetActiveTool()
            {
                if (_SetActiveToolFunc == null)
                {
                    _SetActiveToolFunc =
                        (_SetActiveTool)Marshal.GetDelegateForFunctionPointer(
                            Torque3D.DllLoadUtils.GetProcAddress(
                                Torque3D.Torque3DLibHandle,
                                "fnForestEditorCtrl_setActiveTool"), typeof(_SetActiveTool));
                }

                return(_SetActiveToolFunc);
            }