예제 #1
0
            internal static _SaveAsset SaveAsset()
            {
                if (_SaveAssetFunc == null)
                {
                    _SaveAssetFunc =
                        (_SaveAsset)Marshal.GetDelegateForFunctionPointer(
                            Torque3D.DllLoadUtils.GetProcAddress(
                                Torque3D.Torque3DLibHandle,
                                "fnAssetBase_saveAsset"), typeof(_SaveAsset));
                }

                return(_SaveAssetFunc);
            }
예제 #2
0
            internal static _SaveAsset SaveAsset()
            {
                if (_SaveAssetFunc == null)
                {
                    _SaveAssetFunc =
                        (_SaveAsset)Marshal.GetDelegateForFunctionPointer(
                            NativeLibrary.GetExport(
                                Torque3D.Torque3DLibHandle,
                                "fnAssetBase_saveAsset"), typeof(_SaveAsset));
                }

                return(_SaveAssetFunc);
            }