internal static _SaveAsset SaveAsset() { if (_SaveAssetFunc == null) { _SaveAssetFunc = (_SaveAsset)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnAssetBase_saveAsset"), typeof(_SaveAsset)); } return(_SaveAssetFunc); }
internal static _SaveAsset SaveAsset() { if (_SaveAssetFunc == null) { _SaveAssetFunc = (_SaveAsset)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnAssetBase_saveAsset"), typeof(_SaveAsset)); } return(_SaveAssetFunc); }