예제 #1
0
            internal static _Reset Reset()
            {
                if (_ResetFunc == null)
                {
                    _ResetFunc =
                        (_Reset)Marshal.GetDelegateForFunctionPointer(
                            Torque3D.DllLoadUtils.GetProcAddress(
                                Torque3D.Torque3DLibHandle,
                                "fnafxSelectronData_reset"), typeof(_Reset));
                }

                return(_ResetFunc);
            }
예제 #2
0
            internal static _Reset Reset()
            {
                if (_ResetFunc == null)
                {
                    _ResetFunc =
                        (_Reset)Marshal.GetDelegateForFunctionPointer(
                            NativeLibrary.GetExport(
                                Torque3D.Torque3DLibHandle,
                                "fnGuiMaterialPreview_reset"), typeof(_Reset));
                }

                return(_ResetFunc);
            }
예제 #3
0
            internal static _Reset Reset()
            {
                if (_ResetFunc == null)
                {
                    _ResetFunc =
                        (_Reset)Marshal.GetDelegateForFunctionPointer(
                            NativeLibrary.GetExport(
                                Torque3D.Torque3DLibHandle,
                                "fnafxEffectGroupData_reset"), typeof(_Reset));
                }

                return(_ResetFunc);
            }