예제 #1
0
            internal static _RenderTriangle RenderTriangle()
            {
                if (_RenderTriangleFunc == null)
                {
                    _RenderTriangleFunc =
                        (_RenderTriangle)Marshal.GetDelegateForFunctionPointer(
                            NativeLibrary.GetExport(
                                Torque3D.Torque3DLibHandle,
                                "fnEditTSCtrl_renderTriangle"), typeof(_RenderTriangle));
                }

                return(_RenderTriangleFunc);
            }
예제 #2
0
            internal static _RenderTriangle RenderTriangle()
            {
                if (_RenderTriangleFunc == null)
                {
                    _RenderTriangleFunc =
                        (_RenderTriangle)Marshal.GetDelegateForFunctionPointer(
                            Torque3D.DllLoadUtils.GetProcAddress(
                                Torque3D.Torque3DLibHandle,
                                "fnEditTSCtrl_renderTriangle"), typeof(_RenderTriangle));
                }

                return(_RenderTriangleFunc);
            }