private void OnEntityDismounted(BaseMountable mountable, BasePlayer player) { _MagicCarpet mc = mountable.GetComponent <_MagicCarpet>(); if (!mc) { return; } mc.player = null; }
void attachCMD(BasePlayer player, string command, string[] args) { if (!permission.UserHasPermission(player.UserIDString, permissionName)) { player.ChatMessage(msg("No Permission", player.UserIDString)); return; } if (users.ContainsKey(player.UserIDString)) { player.ChatMessage(msg("MC End", player.UserIDString)); Effect.server.Run("assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab", player.transform.position); _MagicCarpet carpet = users[player.UserIDString].GetComponent <_MagicCarpet>(); if (carpet) { carpet.Destroy(); } BaseEntity ent = users[player.UserIDString]; if (ent) { users.Remove(player.UserIDString); ent.Kill(); } } else { player.ChatMessage(msg("MC start", player.UserIDString)); Vector3 pos = player.transform.position + -player.transform.forward * 3f + new Vector3(0, 1f, 0); Effect.server.Run("assets/prefabs/npc/patrol helicopter/effects/rocket_fire.prefab", pos); BaseEntity ent = GameManager.server.CreateEntity("assets/prefabs/deployable/chair/chair.deployed.prefab", pos); if (ent) { ent.Spawn(); ent.gameObject.AddComponent <_MagicCarpet>().player = player; users.Add(player.UserIDString, ent); } } }