public void SendSignalParm(ushort id, ushort signal, int parm) { _MSG_SIGNALPARM packet = W2Marshal.CreatePacket <_MSG_SIGNALPARM>(signal, id); packet.parm = parm; SendPacket <_MSG_SIGNALPARM>(packet); }
//Process UpdateSaphire (Atualiza as Saphriras requerida pelos Reis) public static DBResult Exec_MSG_DBUpdateSapphire(DBController gs, pServer GameServer) { _MSG_SIGNALPARM sm = W2Marshal.GetStructure <_MSG_SIGNALPARM>(GameServer.RecvPacket.RawBuffer); ConfigServer.ReadConfigFile(gs.Config); int Old = gs.Config.Sapphire; if (sm.parm == 1) { gs.Config.Sapphire *= 2; } else { gs.Config.Sapphire /= 2; } if (gs.Config.Sapphire < 1) { gs.Config.Sapphire = 1; } else if (gs.Config.Sapphire > 64) { gs.Config.Sapphire = 64; } gs.Server.SendSignalParm(0, BaseDef._MSG_DBSetIndex, -1, gs.Config.Sapphire, sm.Header.ClientId); ConfigServer.saveConfig(gs.Config); W2Log.Write($"sucess db set saphire: {Old} -> {gs.Config.Sapphire}"); return(DBResult.NO_ERROR); }
//Process Capsule (Envia o Selo da Alma para a TMSRV) public static DBResult Exec_MSG_DBCapsuleInfo(DBController gs, pServer GameServer) { _MSG_SIGNALPARM sm = W2Marshal.GetStructure <_MSG_SIGNALPARM>(GameServer.RecvPacket.RawBuffer); ConfigServer.ReadConfigFile(gs.Config); int Index = sm.parm; STRUCT_CAPSULE file = new STRUCT_CAPSULE(); if (!Functions.ReadCapsule(Index, out file)) { W2Log.Write($"Exec_MSG_DBCapsuleInfo error read capsule index: {Index}"); return(DBResult.NO_ERROR); } MSG_CNFDBCapsuleInfo p = W2Marshal.CreatePacket <MSG_CNFDBCapsuleInfo>(BaseDef._MSG_CNFDBCapsuleInfo, sm.Header.ClientId); p.Index = Index; p.Capsule.Read = 1; p.Capsule.MortalClass = file.Mob.Class; p.Capsule.ClassCele = file.Extra.SaveCelestial.Class; p.Capsule.SubClass = file.Mob.Class; p.Capsule.LevelCele = file.Extra.SaveCelestial.BaseScore.Level; p.Capsule.LevelSub = file.Mob.BaseScore.Level; p.Capsule.For = file.Mob.BaseScore.Str; p.Capsule.Int = file.Mob.BaseScore.Int; p.Capsule.Dex = file.Mob.BaseScore.Dex; p.Capsule.Con = file.Mob.BaseScore.Con; p.Capsule.ScoreBonus = file.Mob.ScoreBonus; p.Capsule.SkillPoint = file.Mob.SkillBonus; p.Capsule.ArchQuest = file.Extra.Arch.Cristal; p.Capsule.CelestialQuest = file.Extra.Celestial.Reset; p.Capsule.ArcanaQuest = file.Extra.Circle; gs.Server.SendPacket(p); W2Log.Write($"error read capsule index: {Index}"); return(DBResult.NO_ERROR); }
//Process ItemLog (Log de itens, id e sua quantidade) public static DBResult Exec_MSG_DBItemDayLog(DBController gs, pServer GameServer) { _MSG_SIGNALPARM sm = W2Marshal.GetStructure <_MSG_SIGNALPARM>(GameServer.RecvPacket.RawBuffer); int item = sm.parm; if (item <= 0 || item >= BaseDef.MAX_ITEMLIST) { W2Log.Write($"err, itemid {item} invalid", ELogType.CRITICAL_ERROR); return(DBResult.NO_ERROR); } gs.ItemDayLog[item].Count++; gs.Config.ItemCount++; W2Log.SendUpdate(); return(DBResult.NO_ERROR); }
public void SendSignal(ushort id, ushort signal) { _MSG_SIGNALPARM packet = W2Marshal.CreatePacket <_MSG_SIGNALPARM>(signal, id); SendPacket <_MSG_SIGNALPARM>(packet); }
//Process PutCapsule (Cria o Selo da Alma e Apaga o Char) public static DBResult Exec_MSG_DBPutInCapsule(DBController gs, pServer GameServer) { _MSG_SIGNALPARM sm = W2Marshal.GetStructure <_MSG_SIGNALPARM>(GameServer.RecvPacket.RawBuffer); ConfigServer.ReadConfigFile(gs.Config); int Slot = sm.parm; int Idx = gs.GetIndex(sm.Header.ClientId); if (Slot < 0 || Slot >= 4) { W2Log.Write($"err,putincapsule slot out of range - {gs.AccountList[Idx].Account.Info.AccountName}"); return(DBResult.NO_ERROR); } gs.Config.LastCapsule++; MItem Cap = MItem.Empty(); Cap.Index = 3443; Cap.Effects[0].Code = 59; Cap.Effects[0].Value = (byte)(gs.Config.LastCapsule / 256); Cap.Effects[1].Code = 59; Cap.Effects[1].Value = (byte)gs.Config.LastCapsule; Cap.Effects[2].Code = 59; Cap.Effects[2].Value = 0; short Face = gs.AccountList[Idx].Account.Mob[Slot].Equip.Items[0].Index; if ((Face % 10) >= 6 && (gs.AccountList[Idx].Account.Mob[Slot].LearnedSkill & 0x40000000) != 0) { Cap.Effects[3].Value = 1; } STRUCT_CAPSULE File = STRUCT_CAPSULE.Empty(); //Sava a capsule File.Mob = gs.AccountList[Idx].Account.Mob[Slot]; File.Extra = gs.AccountList[Idx].Account.MobExtra[Slot]; File.Extra.Arch.MortalSlot = -1; if (!Functions.WriteCapsule(gs.Config.LastCapsule, File)) { W2Log.Write($"fail putchar in capsule [{gs.AccountList[Idx].Account.Info.AccountName}]"); return(DBResult.NO_ERROR); } W2Log.Write($"putchar in capsule [{gs.AccountList[Idx].Account.Info.AccountName}]"); ConfigServer.saveConfig(gs.Config); //Apaga o char do q fez a capsule gs.AccountList[Idx].Account.Mob[Slot] = STRUCT_MOB.ClearProperty(); gs.AccountList[Idx].Account.MobExtra[Slot] = new STRUCT_MOBEXTRA(); gs.AccountList[Idx].Account.Skillbar[Slot] = STRUCT_SKILLBAR.Clear(); for (int i = 0; i < 32; i++) { gs.AccountList[Idx].Account.Affects[Slot].Affects[i] = STRUCT_AFFECT.Clear(); } bool ret = gs.SaveAccount(sm.Header.ClientId); if (ret == false) { W2Log.Write(string.Format("err,putchar in capsule fail - save account - {0}", Idx), ELogType.GAME_EVENT); gs.Server.SendSignal(sm.Header.ClientId, BaseDef._MSG_DBNewCharacterFail); return(DBResult.NO_ERROR); } gs.Server.SendSignal(sm.Header.ClientId, BaseDef._MSG_DBCNFCapsuleSucess); MSG_CNFNewCharacter answer = W2Marshal.CreatePacket <MSG_CNFNewCharacter>(BaseDef._MSG_DBCNFDeleteCharacter, sm.Header.ClientId); for (int i = 0; i < GameBasics.MAXL_ACC_MOB; i++) { unsafe { answer.SelChar.Coin[i] = gs.AccountList[Idx].Account.Mob[i].Coin; for (int x = 0; x < GameBasics.MAXL_EQUIP; x++) { if (x == 0) { int Faces = answer.SelChar.Equip[i].Items[x].Index; if (Faces == 22 || Faces == 23 || Faces == 24 || Faces == 25 || Faces == 32) { Faces = gs.AccountList[Idx].Account.MobExtra[i].ClassMaster == 0 ? 21 : (ushort)gs.AccountList[Idx].Account.MobExtra[i].MortalFace + 7; } answer.SelChar.Equip[i].Items[x].Index = (short)Faces; answer.SelChar.Equip[i].Items[x].Effects[0].Code = 43; answer.SelChar.Equip[i].Items[x].Effects[0].Value = 0; answer.SelChar.Equip[i].Items[x].Effects[1].Code = 86; answer.SelChar.Equip[i].Items[x].Effects[1].Value = Functions.GetClassType(gs.AccountList[Idx].Account.Mob[i]); answer.SelChar.Equip[i].Items[x].Effects[2].Code = 28; answer.SelChar.Equip[i].Items[x].Effects[2].Value = (byte)gs.AccountList[Idx].Account.MobExtra[i].Citizen; } answer.SelChar.Equip[i].Items[x] = gs.AccountList[Idx].Account.Mob[i].Equip.Items[x]; } answer.SelChar.Exp[i] = (int)gs.AccountList[Idx].Account.Mob[i].Exp; answer.SelChar.Guild[i] = gs.AccountList[Idx].Account.Mob[i].Guild; answer.SelChar.Name[i].Value = gs.AccountList[Idx].Account.Mob[i].Name; answer.SelChar.Score[i] = gs.AccountList[Idx].Account.Mob[i].BaseScore; answer.SelChar.SPosX[i] = gs.AccountList[Idx].Account.Mob[i].SPX; answer.SelChar.SPosY[i] = gs.AccountList[Idx].Account.Mob[i].SPY; } } gs.Server.SendPacket(answer); Functions.CreateImportItem(gs.AccountList[Idx].Account.Info.AccountName, Cap, 0, true); W2Log.Write($"sucess putchar in capsule [{gs.AccountList[Idx].Account.Info.AccountName}]"); return(DBResult.NO_ERROR); }