// Use this for initialization
    void Start()
    {
        script_GC = FindObjectOfType(typeof(_GC_Training)) as _GC_Training;
        left      = GameObject.Find("Left").transform;
        right     = GameObject.Find("Right").transform;

        playerRb       = GetComponent <Rigidbody2D>();
        playerAnimator = GetComponent <Animator>();
    }
 void Start()
 {
     script_GC = FindObjectOfType(typeof(_GC_Training)) as _GC_Training;
 }