private void OnSceneActived(object sender, object data) { _DTO_enter_battle dto = (( _PACKET_BATTLE_ACMD_ENTER_BATTLE )data).dto; this._loader = null; BattleParams param; param.frameRate = dto.frameRate; param.framesPerKeyFrame = dto.framesPerKeyFrame; param.uid = dto.uid; param.id = dto.mapId; param.rndSeed = dto.rndSeed; int count = dto.players.Length; param.players = new BattleParams.Player[count]; for (int i = 0; i < count; i++) { _DTO_player_info playerInfoDTO = dto.players[i]; BattleParams.Player p; p.id = playerInfoDTO.uid; p.cid = playerInfoDTO.cid; p.name = playerInfoDTO.name; p.skin = playerInfoDTO.skin; p.team = playerInfoDTO.team; param.players[i] = p; } UIManager.EnterBattle(param); }
private void OnEnterBattle(Packet packet) { _DTO_enter_battle dto = (( _PACKET_BATTLE_ACMD_ENTER_BATTLE )packet).dto; BattleParams param; param.frameRate = dto.frameRate; param.framesPerKeyFrame = dto.framesPerKeyFrame; param.uid = dto.uid; param.id = dto.mapId; param.rndSeed = dto.rndSeed; int count = dto.players.Length; param.players = new BattleParams.Player[count]; for (int i = 0; i < count; i++) { _DTO_player_info playerInfoDTO = dto.players[i]; BattleParams.Player p; p.id = playerInfoDTO.uid; p.cid = playerInfoDTO.cid; p.name = playerInfoDTO.name; p.skin = playerInfoDTO.skin; p.team = playerInfoDTO.team; param.players[i] = p; } UIManager.EnterBattle(param); }
private void OnRoomInfo(Packet packet) { this._root.CloseModalWait(); _DTO_room_info_detail dto = (( _PACKET_ROOM_ACMD_ROOM_INFO )packet).dto; GComboBox maps = this._root["map"].asComboBox; maps.value = dto.map; GComboBox heros = this._root["hero"].asComboBox; _DTO_player_info[] players = dto.players; GList t1 = this._root["t1"].asCom["list"].asList; GList t2 = this._root["t2"].asCom["list"].asList; t1.RemoveChildrenToPool(); t2.RemoveChildrenToPool(); for (int i = 0; i < players.Length; i++) { _DTO_player_info infoDto = players[i]; GComponent item = infoDto.team == 0 ? t1.AddItemFromPool().asCom : t2.AddItemFromPool().asCom; item.GetController("c1").selectedIndex = 0; item["name"].asTextField.text = infoDto.name; item.GetController("c1").selectedIndex = infoDto.ready ? 1 : 0; if (infoDto.uid == CUser.id) { heros.value = infoDto.cid; } } this._root["name"].asTextField.text = dto.name; GButton fightBtn = this._root["fightBtn"].asButton; if (dto.host == CUser.id) { this._root.GetController("c1").selectedIndex = 0; bool isAllPlayerReady = this.IsAllPlayerReady(dto); if (isAllPlayerReady) { fightBtn.grayed = false; fightBtn.touchable = true; } else { fightBtn.grayed = true; fightBtn.touchable = false; } } else { this._root.GetController("c1").selectedIndex = 1; } }
public static _DTO_player_info[] GetPlayerInfoInRoom(Room room) { int count = room.teamOne.Count; int count2 = room.teamTwo.Count; var dtos = new _DTO_player_info[count + count2]; for (int i = 0; i < count; i++) { Room.Player player = room.teamOne[i]; dtos[i] = ProtocolManager.DTO_player_info(player.hero, player.name, player.ready, ( byte )(player.model << 4 | player.skin), 0, player.id); } for (int i = 0; i < count2; i++) { Room.Player player = room.teamTwo[i]; dtos[count + i] = ProtocolManager.DTO_player_info(player.hero, player.name, player.ready, ( byte )(player.model << 4 | player.skin), 1, player.id); } return(dtos); }
public static _DTO_room_info_detail GetRoomInfoDTO(Room room) { int count = room.teamOne.Count; int count2 = room.teamTwo.Count; _DTO_player_info[] players = new _DTO_player_info[count + count2]; for (int i = 0; i < count; i++) { Room.Player player = room.teamOne[i]; players[i] = ProtocolManager.DTO_player_info(player.hero, player.name, player.ready, ( byte )(player.model << 4 | player.skin), 0, player.id); } for (int i = 0; i < count2; i++) { Room.Player player = room.teamTwo[i]; players[count + i] = ProtocolManager.DTO_player_info(player.hero, player.name, player.ready, ( byte )(player.model << 4 | player.skin), 1, player.id); } return(ProtocolManager.DTO_room_info_detail(room.hostId, room.map, room.name, players, room.id)); }