internal static _Build Build() { if (_BuildFunc == null) { _BuildFunc = (_Build)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnNavMesh_build"), typeof(_Build)); } return(_BuildFunc); }
internal static _Build Build() { if (_BuildFunc == null) { _BuildFunc = (_Build)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnNavMesh_build"), typeof(_Build)); } return(_BuildFunc); }