예제 #1
0
            internal static _ActivateTurret ActivateTurret()
            {
                if (_ActivateTurretFunc == null)
                {
                    _ActivateTurretFunc =
                        (_ActivateTurret)Marshal.GetDelegateForFunctionPointer(
                            Torque3D.DllLoadUtils.GetProcAddress(
                                Torque3D.Torque3DLibHandle,
                                "fnAITurretShape_activateTurret"), typeof(_ActivateTurret));
                }

                return(_ActivateTurretFunc);
            }
예제 #2
0
            internal static _ActivateTurret ActivateTurret()
            {
                if (_ActivateTurretFunc == null)
                {
                    _ActivateTurretFunc =
                        (_ActivateTurret)Marshal.GetDelegateForFunctionPointer(
                            NativeLibrary.GetExport(
                                Torque3D.Torque3DLibHandle,
                                "fnAITurretShape_activateTurret"), typeof(_ActivateTurret));
                }

                return(_ActivateTurretFunc);
            }