예제 #1
0
    public void NewGameGlobals()
    {
        // Initialise the globals from the 2da file
        _2DAObject global2da = AuroraEngine.Resources.Load2DA("globalcat");

        for (int i = 0; i < global2da.data.Count; i++)
        {
            string globalName = global2da[i, "name"];
            string globalType = global2da[i, "type"];

            switch (globalType)
            {
            case "Number":
                globalIntegers[globalName] = 0;
                break;

            case "Boolean":
                globalBooleans[globalName] = false;
                break;

            case "String":
                globalStrings[globalName] = "";
                break;

            case "Location":
                globalLocations[globalName] = new AuroraLocation();
                break;

            default:
                throw new Exception("Invalid global type " + globalType + " found");
            }
        }
    }
예제 #2
0
    void LoadAnimations()
    {
        string template = @"
    public class {17} : AuroraAnimation {{
        public override int id {{ get {{ return {0}; }} }}
        public override string name {{ get {{ return ""{1}""; }} }}
        public override string description {{ get {{ return ""{2}""; }} }}
        public override bool stationary {{ get {{ return {3}; }} }} 
        public override bool pause {{ get {{ return {4}; }} }} 
        public override bool walking {{ get {{ return {5}; }} }} 
        public override bool running {{ get {{ return {6}; }} }} 
        public override bool looping {{ get {{ return {7}; }} }} 
        public override bool fireforget {{ get {{ return {8}; }} }} 
        public override bool overlay {{ get {{ return {9}; }} }} 
        public override bool playoutofplace {{ get {{ return {10}; }} }} 
        public override bool dialog {{ get {{ return {11}; }} }} 
        public override bool damage {{ get {{ return {12}; }} }} 
        public override bool parry {{ get {{ return {13}; }} }} 
        public override bool dodge {{ get {{ return {14}; }} }} 
        public override bool attack {{ get {{ return {15}; }} }} 
        public override bool hideequippeditems {{ get {{ return {16}; }} }} 
    }}
";

        string def = @"
public class AuroraAnimations {
";

        // Read the animations 2DA file
        _2DAObject anims2da = AuroraEngine.Resources.data.Load2DA("animations");

        Dictionary <string, int> occurrances = new Dictionary <string, int>();

        int i = 0;

        foreach (var row in anims2da.data)
        {
            if (row[0] == "" || row[1].Contains("*"))
            {
                continue;
            }

            string class_name = "Anim_" + (row[1] == "" ? row[0] : row[1]).Replace("(", "").Replace(")", "");
            if (!occurrances.ContainsKey(class_name))
            {
                occurrances[class_name] = 0;
            }

            occurrances[class_name] += 1;
            if (occurrances[class_name] > 1)
            {
                class_name += "_0" + occurrances[class_name];
            }

            string output = string.Format(template,
                                          i,
                                          row[0],
                                          row[1],
                                          row[2] == "1" ? "true" : "false",
                                          row[3] == "1" ? "true" : "false",
                                          row[4] == "1" ? "true" : "false",
                                          row[5] == "1" ? "true" : "false",
                                          row[6] == "1" ? "true" : "false",
                                          row[7] == "1" ? "true" : "false",
                                          row[8] == "1" ? "true" : "false",
                                          row[9] == "1" ? "true" : "false",
                                          row[10] == "1" ? "true" : "false",
                                          row[11] == "1" ? "true" : "false",
                                          row[12] == "1" ? "true" : "false",
                                          row[13] == "1" ? "true" : "false",
                                          row[14] == "1" ? "true" : "false",
                                          row[15] == "1" ? "true" : "false",
                                          class_name
                                          );
            Debug.Log(output);

            def += output;

            i++;
        }

        def += "\n}";

        Debug.Log(def);

        File.WriteAllText(OutputLocation + "\\" + "animations.cs", def);
    }