private void zyankenEffect03() { resetZyankenButton(); judgeZyanken(); ZyankenUnityChanImageControler.resetZyankenImage(); switch (winstate) { case WinState.win: UnityChanChangeMotion.changeMotion03_on(); // UnityChanVoicePlayer.voicePlay16(); unitychanVoice.voicePlay16(); break; case WinState.lose: UnityChanChangeMotion.changeMotion04_on(); // UnityChanVoicePlayer.voicePlay14(); unitychanVoice.voicePlay14(); break; case WinState.draw: // UnityChanVoicePlayer.voicePlay15(); unitychanVoice.voicePlay15(); break; } Invoke("backIdleMotion", 2.5f); }
/// <summary> /// ジャンケンアルゴリズムとか音声とかいろいろ呼び出している /// </summary> private void zyankenEffect02() { unityChanHand(); //Unityちゃんの手の内更新 viewMyHand(); switch (unityChanState) { case 0: ZyankenUnityChanImageControler.setGuImage(); // UnityChanVoicePlayer.voicePlay11(); //「グー」 unitychanVoice.voicePlay11(); break; case 1: ZyankenUnityChanImageControler.setTyokiImage(); // UnityChanVoicePlayer.voicePlay13(); //「チョキ」 unitychanVoice.voicePlay13(); break; case 2: ZyankenUnityChanImageControler.setPaImage(); // UnityChanVoicePlayer.voicePlay12(); //「パー」 unitychanVoice.voicePlay12(); break; } }