예제 #1
0
    private void zyankenEffect03()
    {
        resetZyankenButton();
        judgeZyanken();
        ZyankenUnityChanImageControler.resetZyankenImage();
        switch (winstate)
        {
        case WinState.win:
            UnityChanChangeMotion.changeMotion03_on();
            // UnityChanVoicePlayer.voicePlay16();
            unitychanVoice.voicePlay16();
            break;

        case WinState.lose:
            UnityChanChangeMotion.changeMotion04_on();
            // UnityChanVoicePlayer.voicePlay14();
            unitychanVoice.voicePlay14();
            break;

        case WinState.draw:
            // UnityChanVoicePlayer.voicePlay15();
            unitychanVoice.voicePlay15();
            break;
        }
        Invoke("backIdleMotion", 2.5f);
    }
예제 #2
0
    /// <summary>
    /// ジャンケンアルゴリズムとか音声とかいろいろ呼び出している
    /// </summary>
    private void zyankenEffect02()
    {
        unityChanHand();        //Unityちゃんの手の内更新
        viewMyHand();
        switch (unityChanState)
        {
        case 0:
            ZyankenUnityChanImageControler.setGuImage();
            // UnityChanVoicePlayer.voicePlay11();     //「グー」
            unitychanVoice.voicePlay11();
            break;

        case 1:
            ZyankenUnityChanImageControler.setTyokiImage();
            // UnityChanVoicePlayer.voicePlay13();     //「チョキ」
            unitychanVoice.voicePlay13();
            break;

        case 2:
            ZyankenUnityChanImageControler.setPaImage();
            // UnityChanVoicePlayer.voicePlay12();     //「パー」
            unitychanVoice.voicePlay12();
            break;
        }
    }