private void PowerStore() { // Effect Control. float castTime = SkillController.GetCastTime(sourceCaster, currentSkill); var energeMain = powerStoreEffect.main; energeMain.startLifetime = castTime; powerStoreEffect.transform.position = sourceCaster.transform.position; powerStoreEffect.Play(true); // Camera Control. ZoomInSetting[] zoomInSetting = new ZoomInSetting[] { new ZoomInSetting { finalZoomSize = 5.5f, duration = castTime, startDelay = 0f }, new ZoomInSetting { finalZoomSize = 6f, duration = 0.1f, startDelay = 0.05f } }; CameraControl.Zoom.Instance.AddSet(zoomInSetting); CameraControl.Shake.Instance.ShakeCameraLinear(2f, 10f, castTime); // Character Control. StartCoroutine(LockCasterPosition(castTime)); }
public void BurstSoul() { soulBurstParticle.Play(); surroundWindParticle.Stop(); // Player 吸取靈魂 if (lastAttackMeTarget.GetComponent <Player>() != null) { #region Setting Player pl = lastAttackMeTarget.GetComponent <Player>(); float duration = soulBurstParticle.main.startLifetime.constant; float offset = 0.5f; #endregion ChnageLayer(soulBurstParticle.gameObject, true, 1); pl.TriggerAttractorBurstEffect(duration); CameraControl.Shake.Instance.ShakeCamera(4f, 4f, 0.2f, false, duration, true); ZoomInSetting[] zoomInSetting = new ZoomInSetting[] { new ZoomInSetting { finalZoomSize = 5.6f, duration = duration - offset, startDelay = 0f }, new ZoomInSetting { finalZoomSize = 6f, duration = 0.2f, startDelay = offset } }; CameraControl.Zoom.Instance.AddSet(zoomInSetting); } }
// 使用技能後,立即進入模糊畫面與畫面特寫 private void GetInDarkScreenAndZoomIn() { ZoomInSetting[] zoomInSetting = new ZoomInSetting[] { new ZoomInSetting { finalZoomSize = 5.5f, duration = 0.05f, startDelay = 0f }, new ZoomInSetting { finalZoomSize = 6f, duration = 0.2f, startDelay = 0.6f } }; CameraControl.Zoom.Instance.AddSet(zoomInSetting); ImageEffectController.Instance.SetMotionBlur(1f, 0.2f, 0.3f); }