예제 #1
0
 void IZoneNodePlayer.OnPlayerConnected(ZoneNode.PlayerClient binding)
 {
     pause_client   = false;
     mBinding.Value = binding;
     binding.Actor.OnTransportScene += Actor_OnTransportScene;
     binding.Actor.OnCrossScene     += Actor_OnCrossScene;
 }
예제 #2
0
 void IZoneNodePlayer.OnPlayerDisconnect(ZoneNode.PlayerClient binding)
 {
     mBinding.Value = null;
 }