// Use this for initialization void Awake() { spawnManager = FindObjectOfType <ZombieSpawnManager>(); spawnManager.OnWaveStart += OnWaveStart; spawnManager.OnWaveEnd += OnWaveEnd; InvokeRepeating("Blink", 0, 0.5f); }
private void Start() { zombieSpawnManager = FindObjectOfType <ZombieSpawnManager>(); StartCoroutine(LevelStartTimer()); }