void Awake() { musicPlaying = false; zombieSight = GetComponent <ZombieSight>(); nav = GetComponent <NavMeshAgent>(); player = GameObject.FindGameObjectWithTag("Player").transform; lastPlayerSighting = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameController>(); playerHealth = player.GetComponent <PlayerHealth>(); }
void Awake() { speedFloat = Animator.StringToHash("Speed"); angularSpeedFloat = Animator.StringToHash("AngularSpeed"); player = GameObject.FindGameObjectWithTag("Player").transform; zombieSight = GetComponent <ZombieSight>(); nav = GetComponent <NavMeshAgent>(); anim = GetComponent <Animator>(); nav.updateRotation = false; deadZone *= Mathf.Deg2Rad; }