// Start is called before the first frame update void Start() { aiRigidbody = GetComponent <Rigidbody>(); ai_DNA = GetComponent <ZombieKnight_AI_DNA>(); aiController = GetComponent <ZombieKnightAIController>(); //TEST //carDNA.InitCar(5, 5, 2); }
private void Awake() { m_Player = FindObjectOfType <AlessiaController>(); m_ZombileKnightAI = FindObjectOfType <ZombieKnightAIController>(); }