// Use this for initialization void Start() { Zombie zombie = new Zombie(); Player player = new Player(); player.TakeDamage(zombie.Attack()); player.TakeDamage(zombie.AcidPukeAttack()); player.Die(); Zombie[] zombies = new Zombie[100]; for (int x = 0; x < zombies.Length; x++) { zombies [x] = new Zombie(); Debug.Log("Creating zombie #: " + x); } }